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Unity SDK

Add deep linking, attribution, push campaigns, in-app messages and revenue tracking to Unity games on iOS and Android.

Deep links, link generation, push campaigns, in-app messages, event and screen tracking, revenue and attribution for Unity games on iOS and Android. Package 1.0.0 is a C# layer over the native SDKs (Grovs ~> 3.1 on iOS, io.grovs:Grovs:[3.1.0,3.2) on Android).

Requirements: Unity 2022.3+ (Unity 6 included), iOS 13.0+, Android target API 34+, External Dependency Manager for Unity. Install com.grovs.sdk with the Package Manager.

How it works

There's no init call. The values in Edit → Project Settings → Grovs are written into the iOS and Android builds, and the native SDK starts before Unity does, so a link that opens the game is never missed. C# events, callbacks and awaited results run on the Unity main thread.

In the Editor and on other platforms every call goes to a stub: it logs once, drops events, fails link generation with UnsupportedPlatform and resolves purchases to false. Use Grovs → Simulate Deep Link to test link routing in Play Mode.

Demo sample

In the Package Manager, select Grovs, open Samples and import Demo. The GrovsDemo scene has one button per feature: generate and copy a link, show the last deep link, track an event and a screen, set the user ID and attributes, toggle consent, pause, resume and discard in-app messages, and log a custom purchase. It draws its UI with IMGUI, so it needs no UI package. Set your keys in Project Settings and build to a device.

Last updated 2026-10-26
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